Recommended build
Revelation cards
Space card + matching set
Awareness+ Control

Creation+ Reconcilation

Harmony+ Power
Persona 3 Reload
Real name: Junpei Iori

Awareness+ Control

Creation+ Reconcilation

Harmony+ Power
Awareness 0: 3 › TH+1 › 3 › TH+1 › 3 › TH+1
Deal Fire damage to 1 foe equal to 77.1%/85.0%/81.8%/89.7% of Junpei's max HP. Detonate the target's [Fever Pitch] and deal bonus Fire damage to all foes equal to 38.6%/42.5%/40.9%/44.9% of Junpei's max HP. Also decrease all foes' Defense by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus Defense Down at 19520/21520/20720/22720 max HP) and increase party's Fire damage dealt by 15.6%/17.2%/16.6%/18.2% (based on Junpei's max HP, up to 62.5%/68.9%/66.3%/72.7% bonus Fire damage dealt at 19520/21520/20720/22720 max HP). Lasts for 2 turns.
Deal Physical damage to 1 for equal to 41.9%/46.2%/44.4%/48.7% of Junpei's max HP. Detonate the target's [Fever Pitch] and make this damage guaranteed to be a critical hit. Also decrease target's Defense by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus Defense Down at 19520/21520/20720/22720 max HP) and increase party's damage dealt by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus damage dealt at 19520/21520/20720/22720 max HP). Lasts for 2 turns.
Junpei gains [Center Stage] and taunts all foes for 2 turns. Increase party's critical damage by 5.9%/6.5%/6.2%/6.8% (based on Junpei's max HP, up to 23.4%/25.8%/24.9%/27.3% bonus critical damage at 19520/21520/20720/22720 max HP) and increase Fire Assassins or Sweepers' critical damage by 11.7%/12.9%/12.4%/13.6% more (based on Junpei's max HP, up to 46.8%/51.6%/49.7%/54.5% bonus critical damage at 19520/21520/20720/22720 max HP). Lasts for 2 turns. [Center Stage]: Junpei takes 40% damage for all allies, only take a certain percentage of damage when taking non Damage Over Time damage (when taking damage for 1/2/3/4 times, the damage multiplier is 75%/55%/45%/40% respectively). Junpei gains Null Down and Null Mental Ailments. When taking non Damage Over Time damage, 100% chance to inflict the attacker with Burn. If Junpei didn't take non Damage Over Time damage for 1 turn and has Charge, activate [Power Swing].
Use condition: 140 Theurgy Energy Deal Physical damage to 1 foe equal to 138.3%/152.5%/146.8%/161.0% of Junpei's max HP. Ignore all affinities and decrease Down Points by 4, after knocking down the target, spread the Down Points damage left to other foes. Grant the party [Fired Up]: Increase Attack (based on Junpei's max HP, up to 19.5%/21.5%/20.7%/22.7% Attack at 19520/21520/20720/22720 max HP) and critical damage (based on Junpei's max HP, up to 14.6%/16.1%/15.5%/17.0% critical damage at 19520/21520/20720/22720 max HP). Lasts for 4 turns. Stacks up to 2 times. At the start of battle, if there is a Fire Assassin or Sweeper on the field, double Junpei's base Theurgy.
When Junpei is on the field, increase party's Attack by 30.0%. At the start of battle, if there is a Fire Assassin or Sweeper on the field, increase party's damage dealt by 12.0%.
At the end of Junpei's turn, restore Junpei's HP by 6.0% of Junpei's max HP. After any ally is below 30% max HP, restore party's HP by 6.0% of Junpei's max HP. Recharge this effect when using [Hero Focus].
At the end of any ally's turn, Junpei gains 1 [Competitive Heart] stack. Stacks up to 15 times. When [Competitive Heart] reaches 10 stacks, increase party's Attack by 20% and Fire damage dealt by 20%. When [Competitive Heart] reaches 15 stacks, increase Junpei's damage down by 5%, increase party's Attack by 20% and Fire damage dealt by 20%. Junpei gains 1 Charge stack every 2 turns, when taking non Damage Over Time damage, use [Power Swing] on the attacker then gain 6 [Competitive Heart] stacks. [Power Swing]: Deal guaranteed Critical Physical damage to all foes equal to 42.2% of Junpei's max HP. Also inflict [Fever Pitch] on all foes, and grant the party a Shield equal to 12% of Junpei's max HP for 3 turns. When using [Blazing Strike]/[Sunder Strike] to attack foes with [Fever Pitch], activate bonus effects. When a foe with [Fever Pitch] is defeated, transfer [Fever Pitch] to the foe with the highest HP. [Power Swing] counts as a Resonance.
At the start of battle, gain 15 [Competitive Heart] stacks. Increase the maximum number of [Competitive Heart] stacks to 30. When [Competitive Heart] reaches 25 stacks, increase party's critical damage by 20%, increase Fire Assassins or Sweepers' critical damage by 20% more. When [Competitive Heart] reaches 30 stacks, increase party's Attack by 20%, increase Fire Assassins or Sweepers' Attack by 20% more.
When activating [Power Swing], permanently increase party's damage by 15%. Stacks up to 3 times.
Increase the skill levels of [Hero Focus] and [Thief Tactics] by 3.
When using Theurgy, fully restore user's HP.
Increase the skill levels of [Blazing Strike] and [Sunder Strike] by 3.
When gaining 15 [Competitive Heart] stacks, Junpei can upgrade his Melee Attack to [Power Swing], and this [Power Swing] does not consume his turn. This [Power Swing] can inflict [Fever Pitch] on all foes or upgrade the target's [Fever Pitch] to [Fever Pitch: Improved]. When using [Blazing Strike]/[Sunder Strike] while any foe is afflicted with [Fever Pitch: Improved], increase all foes' downed damage taken by 20% and Fire damage taken by 60%. Also increase Fire Assassins or Sweepers' downed damage by 10%. Lasts for 1 turn. At the start of battle, double Junpei's base Theurgy Energy recovery.
Imported from community-compiled English character data. Live values may change with patches.
Motoha Arai
Shun Kano
Riko Tanemura
Tomoko Noge
Lufel
Info compiled from official Global statements, the Megami Tensei wiki, Game8 and GameRant banner documentation. Snapshot: Global Patch 4.12 (November 2026).