JUNPEI character art
★★★★★

Persona 3 Reload

"JUNPEI"

Real name: Junpei Iori

Guardian Fire Persona: Hermes
Subtype: Guardian
Attributes: Fire
Persona: Hermes
Origin: Persona 3 Reload
Profile:

Recommended build

Revelation cards

Space card + matching set
AwarenessControl Awareness+ Control
CreationReconcilation Creation+ Reconcilation
HarmonyPower Harmony+ Power

Main options

SunHP
MoonHPDamage Mult
StarCrit MultHP
SkyHP

Sub options

1st priorityHP
2nd priorityCrit MultDamage MultPierce Rate
3rd priorityCrit Rate
Skill priority3>1>4>2

Recommended stats

LV10: HP 19520LV10+5: HP 21520LV13: HP 20720LV13+5: HP 22720

Combat rhythm

Awareness 0: 3 › TH+1 › 3 › TH+1 › 3 › TH+1

Skill roles

S1 Blazing Strike

Deal Fire damage to 1 foe equal to 77.1%/85.0%/81.8%/89.7% of Junpei's max HP. Detonate the target's [Fever Pitch] and deal bonus Fire damage to all foes equal to 38.6%/42.5%/40.9%/44.9% of Junpei's max HP. Also decrease all foes' Defense by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus Defense Down at 19520/21520/20720/22720 max HP) and increase party's Fire damage dealt by 15.6%/17.2%/16.6%/18.2% (based on Junpei's max HP, up to 62.5%/68.9%/66.3%/72.7% bonus Fire damage dealt at 19520/21520/20720/22720 max HP). Lasts for 2 turns.

S2 Sunder Strike

Deal Physical damage to 1 for equal to 41.9%/46.2%/44.4%/48.7% of Junpei's max HP. Detonate the target's [Fever Pitch] and make this damage guaranteed to be a critical hit. Also decrease target's Defense by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus Defense Down at 19520/21520/20720/22720 max HP) and increase party's damage dealt by 7.8%/8.6%/8.3%/9.1% (based on Junpei's max HP, up to 31.2%/34.4%/33.2%/36.4% bonus damage dealt at 19520/21520/20720/22720 max HP). Lasts for 2 turns.

S3 Hero Focus

Junpei gains [Center Stage] and taunts all foes for 2 turns. Increase party's critical damage by 5.9%/6.5%/6.2%/6.8% (based on Junpei's max HP, up to 23.4%/25.8%/24.9%/27.3% bonus critical damage at 19520/21520/20720/22720 max HP) and increase Fire Assassins or Sweepers' critical damage by 11.7%/12.9%/12.4%/13.6% more (based on Junpei's max HP, up to 46.8%/51.6%/49.7%/54.5% bonus critical damage at 19520/21520/20720/22720 max HP). Lasts for 2 turns. [Center Stage]: Junpei takes 40% damage for all allies, only take a certain percentage of damage when taking non Damage Over Time damage (when taking damage for 1/2/3/4 times, the damage multiplier is 75%/55%/45%/40% respectively). Junpei gains Null Down and Null Mental Ailments. When taking non Damage Over Time damage, 100% chance to inflict the attacker with Burn. If Junpei didn't take non Damage Over Time damage for 1 turn and has Charge, activate [Power Swing].

Theurgy - Heck 'n Blast

Use condition: 140 Theurgy Energy Deal Physical damage to 1 foe equal to 138.3%/152.5%/146.8%/161.0% of Junpei's max HP. Ignore all affinities and decrease Down Points by 4, after knocking down the target, spread the Down Points damage left to other foes. Grant the party [Fired Up]: Increase Attack (based on Junpei's max HP, up to 19.5%/21.5%/20.7%/22.7% Attack at 19520/21520/20720/22720 max HP) and critical damage (based on Junpei's max HP, up to 14.6%/16.1%/15.5%/17.0% critical damage at 19520/21520/20720/22720 max HP). Lasts for 4 turns. Stacks up to 2 times. At the start of battle, if there is a Fire Assassin or Sweeper on the field, double Junpei's base Theurgy.

Serious

When Junpei is on the field, increase party's Attack by 30.0%. At the start of battle, if there is a Fire Assassin or Sweeper on the field, increase party's damage dealt by 12.0%.

High-Spirited

At the end of Junpei's turn, restore Junpei's HP by 6.0% of Junpei's max HP. After any ally is below 30% max HP, restore party's HP by 6.0% of Junpei's max HP. Recharge this effect when using [Hero Focus].

Awareness

A6
A6 · Unknown Possibilities

When gaining 15 [Competitive Heart] stacks, Junpei can upgrade his Melee Attack to [Power Swing], and this [Power Swing] does not consume his turn. This [Power Swing] can inflict [Fever Pitch] on all foes or upgrade the target's [Fever Pitch] to [Fever Pitch: Improved]. When using [Blazing Strike]/[Sunder Strike] while any foe is afflicted with [Fever Pitch: Improved], increase all foes' downed damage taken by 20% and Fire damage taken by 60%. Also increase Fire Assassins or Sweepers' downed damage by 10%. Lasts for 1 turn. At the start of battle, double Junpei's base Theurgy Energy recovery.

Weapons

BalmungBalmung
Increase max HP by 30.0%/30.0%/39.0%/39.0%/48.0%/48.0%/57.0%. After activating [Hero Focus], increase user's damage down by 12.0%/15.6%/15.6%/19.2%/19.2%/22.8%/22.8%. Lasts for 2 turns. After activating [Power Swing], increase party's critical damage by 30.6%/39.8%/39.8%/49.0%/49.0%/58.2%/58.2%. Lasts for 2 turns.
Buster BladeBuster Blade
Increase max HP by 12.0%/12.0%/16.0%/16.0%/20.0%/20.0%/24.0%. After user deals damage, increase user's max HP by 22.0%/29.0%/29.0%/36.0%/36.0%/43.0%/43.0%. Lasts for 2 turns.

Imported from community-compiled English character data. Live values may change with patches.

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Info compiled from official Global statements, the Megami Tensei wiki, Game8 and GameRant banner documentation. Snapshot: Global Patch 4.12 (November 2026).