Change
Electric damage increased by 10%.
Increase ATK by 25% for 2 turns; Gain this effect again when you cause a critical hit.
53 cards from the Revelation database — every set effect, every Space-card pairing and the characters that build with them.
| Option | Max (LV25) | Min (LV1) |
|---|---|---|
| Attack | 359 | 54 |
| Defense | 359 | 54 |
| Option | 1st | 2nd | 3rd | 4th | 5th |
|---|---|---|---|---|---|
| Crit Rate | 2.6% | 2.3% | 2.1% | 1.8% | 1.6% |
| Crit Mult. | 5.2% | 4.7% | 4.2% | 3.6% | 3.1% |
| Pierce Rate | 2.7% | 2.5% | 2.2% | 1.8% | 1.6% |
| Attack Mult. | 3.5% | 3.1% | 2.7% | 2.5% | 2.1% |
| Attack % | 4.3% | 3.9% | 3.5% | 3.1% | 2.6% |
| HP % | 4.4% | 4.0% | 3.5% | 3.2% | 2.7% |
| HP | 175 | 157 | 140 | 123 | 105 |
| Defense % | 6.4% | 5.8% | 5.2% | 4.5% | 3.8% |
| Ailment Accuracy | 5.2% | 4.7% | 4.2% | 3.6% | 3.1% |
| SP Recovery | 12.5% | 11.2% | 10.0% | 8.7% | 7.5% |
| Speed | 2.8 | 2.5 | 2.2 | 1.9 | 1.6 |
| Option | Max (LV25) | Min (LV1) |
|---|---|---|
| HP | 1080 | 162 |
| Option | Max (LV25) | Min (LV1) |
|---|---|---|
| Attack Mult. | 25.1% | 3.7% |
| Healing Effect | 22.6% | 3.4% |
| Attack % | 31.4% | 4.6% |
| Defense % | 47.1% | 7.1% |
| HP % | 31.5% | 4.7% |
| Option | Max (LV25) | Min (LV1) |
|---|---|---|
| Crit Rate | 18.8% | 2.8% |
| Crit Mult. | 37.6% | 5.7% |
| Ailment Accuracy | 37.6% | 5.7% |
| Attack % | 31.4% | 4.6% |
| Defense % | 47.1% | 7.1% |
| HP % | 31.5% | 4.7% |
| Option | Max (LV25) | Min (LV1) |
|---|---|---|
| SP Recovery | 90.4% | 13.6% |
| Speed | 20.3 | 3.1 |
| Attack % | 31.4% | 4.6% |
| Defense % | 47.1% | 7.1% |
| HP % | 31.5% | 4.7% |
Electric damage increased by 10%.
Increase ATK by 25% for 2 turns; Gain this effect again when you cause a critical hit.
HP increased by 12%.
When using skills to attack an enemy, it will cause additional damage of 8% of its own health to the main target.
Physical damage increased by 10%.
Crit DMG is increased by 30%, lasting for 2 rounds; the same effect will be obtained again after causing a critical hit.
Increases Ailment Accuracy Rate by 15%.
Increases fire damage to enemies affected by ailments by 20%.
Increase Attack by 12%.
When dealing skill damage, if the attribute is different to the damage of the last used skill, increase the skill's damage dealt by 25%.
Increase Attack by 12%.
Increase ailment accuracy by 30% for 2 turns. Reapply effect after dealing a Technical.
Increase ATK by 12%.
When cast a skill that reduces health, increase damage by 12% for 2 turns, up to 2 stacks.
Increase HP by 12%.
When equipped by Navigator Thieves: Increase all allies' HP, ATK and DEF by 8%.
Increase Physical DMG by 10%.
Gain [Resentment] after every hit of skill damage: Increase ATK by 5% for 2 turn up to 6 stacks.
Ice DMG increased by 10%.
Resonance attack damage is increased by 40%.
Increase Psy DMG by 10%.
Increase ATK by 15% when dealing Psy damage. If more than 3 foes are on the field, increase ATK by 15% more.
Own attack increased by 12%.
Increase own attack by 10% every 6 turns (Enemies and allies turn count for this effect), can be stacked 3 times.
Reduces incoming DMG by 8%.
When entering battle immediately recovers 25% of HIGHLIGHT charge, doesn't stack.
Decrease Speed by 3, but increase Attack by 18%.
Increase damage by 16%.
Increases Speed by 6.
During combat your HP, ATK, DEF increase by 15%.
Increase Attack by 12%.
Increase Attack by 25% for 3 turns. After using a Theurgy, gain the same effect again.
Increase ATK by 12%.
Increase DMG by 20% for 2 turns; Gain this effect again when using a Follow Up Skill.
Increase ATK by 12%.
Increase DMG by 20% for 3 turns; Gain this effect again when you use HIGHLIGHT.
Fire damage increased by 10%.
Attack increased by 15%. If the enemy is weak to fire, the attack will be increased by an additional 15%.
Increases Crit Rate by 7.5%.
Resonance Attack Damage is increased by 40%.
Wind damage increased by 10%.
Each attack has a 25% fixed probability of causing additional damage equal to 20% of your own attack.
Increase Bless DMG by 10%.
Increase Bless skill CRIT by 12% when your HP% is not less than 50%.
Increases SP Recovery by 80%.
When entering battle immediately recovers 25% of HIGHLIGHT charge, doesn't stack.
Increase DMG Dealt by 10%.
Increase Attack by 15%. When the user spends [Rhapsody Beat], gain an additional 20% Critical Effect for 2 turns.
Increase ATK by 12%.
DMG Dealt increased by 12%. This effect increases to 24% during an Extra Turn.
Increase Wind DMG by 10%.
Each hit increases the user's Follow Up DMG by 15% for 2 turns, stacking up to 3 times.
Increase Healing Effect by 9%.
After producing a healing effect with a Persona skill, increase all allies' DMG Dealt by 10% for 2 turns.
Gun damage increased by 10%.
Increase ATK by 25% for 2 turns; Gain this effect again when you cause a critical hit.
Increase Attack by 12%.
Increase DMG Dealt by 16%. After the user gains 2 [Rhapsody Beat], grants 50% of this partial buff effect to other allies. This can trigger once per battle and stack up to 2 times.
Increase DEF by 40% for 2 turns when attacked.
Each enemy on field increases your attack by 8%, up to 40%.
Increase ATK by 25% when using Healing skills.
Increase All-Out Attack damage by 10%. After dealing All-Out Attack damage, increase the entire party's ATK by 15%.
Increase All-Out Attack damage by 16%.
During battle, increase Ailment Accuracy Rate by 20% and grant all allies a DMG Bonus equal to 10% of your Ailment Accuracy Rate (up to 10%).
Increase all allies' Fire DMG by 6% for 2 turns when you inflict Burn.
Increase ATK by 9% after every hit of damage to enemy with debuffs for 1 turn, up to 3 stacks.
Increase DMG Dealt by 12% when attacking enemies inflicted with Elemental Ailments, up to 2 stacks.
At the start of battle, increases the DMG Dealt of the ally with the lowest SPD by 12%, doesn't stack.
Increases CRIT DMG by 15%/ 30%/ 45% when you have 100%/ 150%/ 200% SP Recovery.
When using Theurgy, ATK increases by 30% and DMG Dealt increases by 25%.
Decrease main target's DEF by 23% for 2 turns after attacking them with a skill.
Increase all allies' DMG Dealt by 8% for 1 turn when attacking enemies.
Increase ATK by 30% for 3 turns after defeating an enemy.
Increase Follow Up DMG Amplification by 16%.
After the user consumes SP, increase DMG Dealt by 10% for 2 turns, stacking up to 4 times.
Increase Healing Effect by 1% for every 800 HP you have, up to 20%.
After granting Shield, increase the target's DEF by 7% for 2 turns up to 3 stacks.
Increase damage dealt by allies to foes inflicted with technical ailments by 10%. This effect won't activate if stacked.
Increases all allies' DMG Dealt to enemies with debuffs by 8%, doesn't stack.
After using a skill, gain 1 Glory stack. When a Resonance is activated, spend all Glory stacks and increase pierce rate by 8% for each stack. Stacks up to 2 times.
When dealing Almighty damage, increase Attack by 35% and critical rate by 12%.
Increase all allies' Nuke DMG by 5% for 2 turns when inflicting Elemental Ailments, each stack is counted independently.
Increase DMG Bonus by 10% for all allies with the same element, can't be triggered again.
Increase the target's DMG Taken by 12% for 2 turns when triggering the effect of the Revelation's buff.
When equipped by an Elucidator Phantom Thief: When granting buffs to allies with a skill, increase the main target's pierce rate by 5% for 1 turn.
Each time damage is dealt with a skill, increase the user's Fire damage by 3%. This effect lasts 3 turns and stacks up to 8 times. When at 8 stacks, also increase user's critical rate by 6%.
Increase the DMG Dealt to enemies with Down status by 12%, doesn't stack.
When equipped by Navigator Thieves: Increase all allies' HP, ATK and DEF by an additional 2% with each ally with the same element.
Increase DMG Bonus up to 30% based on 80% of your Healing Bonus.
After using a Theurgy, increase party's damage by 10% for 3 turns.
Increase Follow Up CRIT DMG by 50%.
Increase Physical and Electric DMG by 12%. Increase the effect to 24% when there's only 1 enemy.
Increase Healing Effect by 28% for 2 turns after landing a Crit.
When equipped by Justine & Caroline: Increase Desire Level by 5.0%.
At the start of battle or at the start of an extra action, increase party's critical damage by <color=%s>10%</color>. This effect is permanent and stacks up to 2 times.
For each foe on the field, increase Electric damage by 8%. Maximum of 32%.
Increase continuous damage by 16%.
Increase Attack based on missing HP. Increase Attack by a maximum of 40% when HP is down to 40%.
When all allies' HP is below 10%, increase Critical Effect by 20%. This effect does not stack.
Gain 1 stack of [Devotion] for each different Persona skill cast. ATK increases by 10% for 2 turns, stacking up to 3 times. At 3 stacks, own Critical Effect increases by an additional 12%. The duration of [Devotion] from different Persona skills is calculated independently.
When using HIGHLIGHT, increases ATK by 30% and DMG Dealt by 25%.
During battle, increase ATK by 20%. After landing a Crit, grant all allies a 12% DMG Bonus for 1 turn.
Increase DMG Bonus by 10%/20%/30% when you reached 6000/9000/12000 HP.
When equipped by Navigator Thieves: Decrease the main target's DEF by 10% for 2 turns when inflicting debuffs.
At the start of battle, if your SPD is at the 3rd/4th slot, then additionally increase own ATK by 24%/30%.
When using skills on allies, the damage of all party members will be increased by 8% for 2 rounds.
When the battle starts, increase the attack of other party members by 10% and cannot be triggered repeatedly.
Increase all allies' Electric DMG by 12% when the Electric DMG buff effect reached 3 stacks, can't be triggered again.
Increase Physical DMG and Ailment Accuracy Rate by 20% when [Resentment] is not less than 5 stacks.
When using HIGHLIGHT, increases ATK by 30% and DMG Dealt by 25%.
Increase DMG Bonus up to 30% based on 50% of your Ailment Accuracy Rate.
Equip one Sun, Moon, Star and Sky card to complete a 4-piece set, then add a Space card. The Space card lists three effects tied to three specific sets; whichever 4-piece set you equip decides which one activates. Remember: Wonder uses the Schema Tree instead and cannot equip Revelation Cards.
Card effects, pairings, stat ranges and usage are community-compiled. Snapshot: 2026-11-08.