Recommended build
Revelation cards
Space card + matching set
Creation+ Reconcilation

Trust+ Prosperity

Departure+ Control
P5X original
Real name: Shun·Pioneer

Creation+ Reconcilation

Trust+ Prosperity

Departure+ Control
No rotation entry is available in the imported source data.
Deal Gun damage to random foes equal to 41.5%/45.7%/44.0%/48.3% of Shun's max HP (6 hits), this is guaranteed to be a critical hit. Each hit increases target's damage taken for 2 turns (based on Shun's max HP, up to 4.9%/5.4%/5.2%/5.7% at 19520/21520/20720/22720 max HP). Prioritze new targets and change damage to 20% for hits on the same target.
Increase party's damage for 2 turns (based on Shun's max HP, up to 19.5%/21.5%/20.7%/22.7% at 19520/21520/20720/22720 max HP). If there are 2 or more foes, additonally increase party's damage for 2 turns (based on Shun's max HP, up to 19.5%/21.5%/20.7%/22.7% at 19520/21520/20720/22720 max HP).
Grant 1 ally (other than Shun) [Sheriff Badge] for 2 turns. Only 1 ally can have [Sheriff Badge] at a time. Increase party's Attack (based on Shun's max HP, up to 29.3%/32.3%/31.1%/34.1% at 19520/21520/20720/22720 max HP). Also grant a shield to party equal to 24.8%/24.8%/26.3%/26.3% of Shun's max HP + 705/858/867/1020 and grant Shun a bonus shield equal to 24.8%/24.8%/26.3%/26.3% of Shun's max HP + 705/858/867/1020 for 2 turns.
Increase shield by 9.0%. After a shield Shun granted to himself ends, restore Shun's HP by 500% of remaining shield.
When dealing damage with a Ranged Attack, increase target's damage taken by 24.0% and Gun damage taken by 12.0% for 2 turns.
In battle, Shun can grant allies [Sheriff Badge]. [Sheriff Badge]: Ally with [Sheriff Badge] have Null Down, if that ally would take fatal damage or lacks HP to use a skill, Shun will take that HP loss or spend that HP cost instead, up to 80% of that ally's max HP. Shun's Ranged Attack will deal Gun damage equal to 27.4% of Shun's max HP and is guaranteed to be a critical hit. When dealing damage, ignore all affinites and decrease Down Points by 1. Also, decrease target's Defense by 8% for 2 turns (up to 40% Defense Down at 20000 max HP). Stacks up to 2 times. After using a Ranged Attack, Shun can use other skills. Reload after Shun manually uses a Persona skill.
In battle, when an ally has [Sheriff Badge], increase party's critical damage by 30%. Increase the HP loss or HP cost that Shun can take from [Sheriff Badge] by 80%.
At the start of Shun's turn, if an ally has [Sheriff Badge], automatically use [High Noon Flag]. This effect has a 1 turn cooldown. Each hit from [Justice Shot] inflicts 5 bonus stacks of damage taken debuff. [High Noon Flag]'s bonus damage buff is no longer limited by the number of foes. Also increase party's Attack by 45% more for 2 turns.
Increase the skill levels of [High Noon Flag] and [Daybreak Shot] by 3.
HIGHLIGHT Enhanced: After using HIGHLIGHT, increase party's Attack by 25%. This effect is permanent and cannot stack.
Increase the skill levels of [Justice Shot] and [Thief Tactics] by 3.
Gain 1 Reserve Round stack when Shun spends 1 Ammo. When Shun has 2 or more Reserve Round stacks, he can enter [Suppressive Fire] mode and convert all Reserve Round into Special Ammo for this turn, convert up to 3 Reserve Round stacks. Special Ammo: When using a Ranged Attack on foes, increase target's downed damage taken by 8%, damage taken by 15%, and critcal damage taken by 10% for 1 turns. Stacks up to 3 times. Under [Suppressive Fire], the third Special Ammo will deal fixed damage equal to 3333% of Shun's max HP.
Imported from community-compiled English character data. Live values may change with patches.
Motoha Arai
Shun Kano
Riko Tanemura
Tomoko Noge
Lufel
Info compiled from official Global statements, the Megami Tensei wiki, Game8 and GameRant banner documentation. Snapshot: Global Patch 4.12 (November 2026).