Recommended build
Revelation cards
Space card + matching set
Acuity+ Wealth

Freedom+ Disappointment
Persona 5 Dancing
Real name: Ren Amamiya·Starlight

Acuity+ Wealth

Freedom+ Disappointment
Awareness 0: F+1 › 3 › F+1 › 3 › F+1 › 3 Awareness 0: F+2 › 3 › F+2 › 3 › F+2 › 3
Increase all allies' critical damage by 7.8%/8.6%/8.3%/9.1% (based on Ren's critical damage, up to 31.2%/34.4%/33.2%/36.4% bonus critical damage at 197.6%/207.6%/203.6%/213.6% critical damage). Lasts for 2 turns. Ren enters [Phantom Form]. After boost, additionally increase all allies' critical rate by 15.6%/17.2%/16.6%/18.2%. Increase the critical damage buff effect to 19.5%/21.5%/20.7%/22.7% (based on Ren's critical damage, up to 78.1%/86.1%/82.9%/90.9% bonus critical damage at 197.6%/207.6%/203.6%/213.6% critical damage). Grant the ally with the highest Attack [Phantom Form] (excluding Ren).
Deal Curse damage to all foes equal to 124.6%/137.4%/132.3%/145.1% of Attack. Decrease all foes' Defense by 9.8%/10.8%/10.4%/11.4% (based on Ren's Attack, up to 39.0%/43.0%/41.4%/45.4% bonus Defense Down at 3904/4304/4144/4544 Attack) for 2 turns. Ren enters [Phantom Form]. After boost, additionally increase foes' damage taken by 48.8%/53.8%/51.8%/56.8% for 2 turns. Increase the Defense Down debuff to 19.5%/21.5%/20.7%/22.7% (based on Ren's Attack, up to 78.1%/86.1%/82.9%/90.9% bonus Defense Down at 3904/4304/4144/4544 Attack). The next [Phantom Gala] will ignore all affinites and decrease target's Down Points by 4. Grant the ally with the highest Attack [Phantom Form] (excluding Ren).
Use condition: When Ren is in [Phantom Form]. Invite all allies to do a [Coordinated Strike], dealing Almighty damage to all foes equal to 162.7%/179.4%/172.7%/189.4% of Attack and Almighty [Coordinated Damage] to all foes equal to 180.8%/199.3%/191.9%/210.4% of Attack. All allies exit [Phantom Form]. This skill can be boosted by spending 2 [Rhapsodic Beat], up to 2 times. The first boost will increase this damage's base damage multiplier to 271.1%/298.9%/287.8%/315.6% and [Coordinated Damage]'s multiplier to 301.3%/332.2%/319.8%/350.7%. The second boost will increase this damage's base damage multiplier to 298.2%/328.7%/316.5%/347.0% and [Coordinated Damage]'s multiplier to 331.4%/365.4%/351.8%/385.8%. [Coordinated Strike]: This counts as an All-Out Attack and counts the activator's All-Out Attack damage increase stats. This damage cannot deal critical hits, but will convert critical rate and critical damage into Final Damage Bonus. Increase damage by 25% for each foe that decreases from 5. [Coordinated Damage]: This damage will calculate using the highest Attack, highest damage, highest critcal rate, and highest critical damage from other allies besides the activator. [Phantom Form]: Gain Null Mental/Control Ailment and Null Down. Lasts for 2 turns. When Ren is present, Ren will exit [Phantom Form] when only he is able to act.
Increase all allies' Attack by 24.4%/26.9%/25.9%/28.4% and critical damage by 19.5%/21.5%/20.7%/22.7%. Lasts for 3 turns. Restore 1 [Rhapsodic Beat].
When Ren enters [Phantom Form], increase Ren's Attack by 42.0%, increase other allies' Attack by 30.0%. Lasts for 2 turns.
After Ren uses [Fever Time], increase all allies' damage by 24.0%, increase [Starlight] characters' damage by 36.0% instead. Lasts for 2 turns.
After obtaining Starlight Ren, allies' All-Out Attack will deal an additional 10000/20000/40000 fixed damage, for each of Ren's Awareness level, increase this damage by 15000/30000/60000 (effect changes at Lv. 1/50/70, respectively). Increase this fixed damage by 30% for each foe that decreases from 3 (takes effect even when Ren is not in battle). Ren can spend [Rhapsodic Beat] to boost skill [Phantom Gala]. Ren has a special skill [Fever Time]: Immediately restore 1 [Rhapsodic Beat], boost the next [First Movement] or [Syncopated Notes] (cooldown: 1 turn). After using [Fever Time], Ren can use other skills. [Rhapsodic Beat]: Combat resource shared by all [Starlight] characters, [Starlight] characters can spend this resource to boost their skills. At the start of [Starlight] characters' turn, restore 1 [Rhapsodic Beat]. Stacks up to 8 times.
[Fever Time] additionally restores 1 [Rhapsodic Beat]. After using [Fever Time], increase Ren's critcal rate by 20% and all allies' critical damage by 50%. Lasts for 2 turns.
When the party gains 1 [Rhapsodic Beat], Ren will increase all allies' Attack by 20%. Stacks up to 4 times. At the maximum stack, increase Ren's [All-Out Attack Damage] by 30%.
Increase the skill levels of [Phantom Gala] and [Thief Tactics] by 3.
After using HIGHLIGHT, additonally increase all allies' damage by 25%. Lasts for 3 turns.
Increase the skill levels of [First Movement] and [Syncopated Notes] by 3.
Boosted [First Movement] additionally increase all allies' Total Damage Amplification Amp by 20%. Lasts for 2 turns. Boosted [Syncopated Notes] additionally increase all foes' Downed Damage Taken by 20%. Lasts for 2 turns. When using [Phantom Gala], activate a bonus [Coordinated Strike] with the highest boost state. This [Coordinated Strike] does not spend [Rhapsodic Beat] and increases Skill Damage by 50%.
Imported from community-compiled English character data. Live values may change with patches.
Motoha Arai
Shun Kano
Riko Tanemura
Tomoko Noge
Lufel
Info compiled from official Global statements, the Megami Tensei wiki, Game8 and GameRant banner documentation. Snapshot: Global Patch 4.12 (November 2026).