Recommended build
Revelation cards
Space card + matching set
Purity+ Change
P5X original
Real name: Radiance Motoha

Purity+ Change
Awareness 0(3T): 3 › 1 › HL+1 › 3 › 1 › HL×2+3 Awareness 0: 1 › HL+3 › 1 › 3 › 1 › HL×2+3 Awareness 1(3T): 3 › 1 › HL×2+3 › 3 › 1 › HL×2+3 Awareness 1: 1 › HL+3 › 1 › HL+3 › 1 › HL×2+3 Awareness 6: 1 › HL+3 › 1 › HL+3 › 1 › HL×5+3
Deal Elec damage to all foes equal to 282.8%/311.8%/300.2%/329.2% of Attack, distribute this damage between all foes. Inflict targets with Shock and [Flashover] for 2 turns. Motoha gains [Light]. [Flashover]: Increase damage taken by 39.0%/43.0%/41.4%/45.4%.
Grant a 1561/1721/1657/1817 Shield and 1 Down Points to all allies. Inflict all foes with Taunt, decrease Motoha's damage taken by 39.0%/43.0%/41.4%/45.4%. Lasts until the start of Motoha's next turn. At the start of next turn, automatically activate [Thunder Thrust]'s damage, each time Motoha takes skill damage during this effect, increase that [Thunder Thrust]'s Skill Damage by 5%. Motoha gains [Shadow].
Immediately enter [Resolute Maiden] state. Lasts for 2 turns. Deal Elec damage to 2 targets equal to 162.9%/179.6%/172.9%/189.6% of Attack (can select the same target), if skill targets have [Flashover], increase Skill Damage to 120% of its normal damage. [Resolute Maiden]: When activating a HIGHLIGHT, increase skill multiplier by 55.8%.
Use condition: When Motoha has at least 3 [Light]/[Shadow] stacks. Select 2 foes (can select the same target) and use [Spear of Light] and [Spear of Shadow] on them. [Spear of Light]: Deal Elec damage equal to 223.3%/246.2%/237.0%/259.9% of Attack. [Spear of Shadow]: Deal fixed damage equal of 100% of [Spear of Light]'s damage. Ignore all affinites and decrease Down Points by 1. If [Spear of Light] and [Spear of Shadow] hit 2 foes, increase Skill Damage to 115% of its normal damage. If they hit the same foe, increase this skill's critical damage by 30%. Spend 3 [Light]/[Shadow] stacks (Light will be spent first), for each [Light] stack spent, increase [Spear of Light]'s Attack by 29.3%/32.3%/31.1%/34.1%. For each [Shadow] stack spent, grant a 488/538/518/568 Shield Shield to all allies. Lasts for 2 turns.
At the start of battle, Motoha enters [Resolute Maiden] state. Lasts for 2 turns. When [Resolute Maiden] is active, increase pierce rate by 15%.
When dealing damage to foes with [Flashover], increase Attack by 42.0%.
Motoha has a special HIGHLIGHT [Twilight Radiance], it does not deplete HIGHLIGHT Energy, does not have a cooldown, can be stored multiple times, and can activate critical hits. At the start of Motoha's turn, gain 1 [Light] stack, gain [Light]/[Shadow] stack when activating specific Persona skills. Stacks up to 6 times. When activating [Twilight Radiance], spend 3 [Light]/[Shadow] stacks, then activate bonus effects based on [Light]/[Shadow] stack spent (Light will be spent first).
When Motoha gains [Light]/[Shadow], upgrade it to [Flowing Light]. When spending [Flowing Light] from [Twilight Radiance], the effects of [Light] and [Shadow] will both activate. When Motoha enters [Resolute Maiden] state, immediately gain 1 [Flowing Light] stack. When [Resolute Maiden] is active, increase critical rate by 15%.
Motoha's Persona skill damage counts as HIGHLIGHT damage, and can use [Resolute Maiden]'s HIGHLIGHT skill multiplier increase.
Increase the skill levels of [Unsetting Sun] and [Thief Tactics] by 3.
HIGHLIGHT [Twilight Radiance] Enhanced: For each [Flowing Light] stack spent, additionally increase this skill's critical damage by 10%.
Increase the skill levels of [Thunder Thrust] and [Skyfall Bolt] by 3.
Increase the maximum stacks of [Flowing Light] by 9. At the start of battle, Motoha gains 9 [Flowing Light] stacks. When activating [Twilight Radiance], gain 1 [Reshape] stack: Increase [Twilight Radiance] Skill Damage by 5%. Stacks up to 5 times (this effect is an independent bonus).
Imported from community-compiled English character data. Live values may change with patches.
Motoha Arai
Shun Kano
Riko Tanemura
Tomoko Noge
Lufel
Info compiled from official Global statements, the Megami Tensei wiki, Game8 and GameRant banner documentation. Snapshot: Global Patch 4.12 (November 2026).