Combat

Thieves Den Combat Buffs

By AbsolRoot

The Thieves Den provides various buffs not only for city life but also for combat.

Although the values may not be large, they play a truly useful role, so it is recommended not to miss out on them.

Basically, you can activate various combat buffs through collectable items by level and the gallery.

The activated effects can be checked in [Device Effects] - [Battle Effects] and provide the following buffs.

- Sea of Souls Damage

- Nightmare Damage

- Lucent Mercury Production

- Crit Rate

- Crit Mult

- Attack

- HP

- Defense

- SP Recovery

- Ailment Accuracy

- Speed

- Various Elemental Damage

etc.

These buffs are triggered only 'during combat', so they cannot be checked in the character stat screen before battle, but changes can be confirmed in the stat screen after entering battle.

For example, if a character has 4380 Attack before battle and there are two "Attack +10" buffs,

and a skill requires 4400 Attack for maximum effect, the condition is met through the Thieves Den buffs, and the maximum effect is applied.

Therefore, attributes like 'Speed', which are generally unnecessary sub-options but hard to obtain for characters who need them, can often be obtained through the Thieves Den, acting as a welcome rain in a drought.

> In the case of 'Eludi. Stat Buff', it is based on stats at the time of entering battle, so it is not affected by Thieves Den buffs.


Also, the Thieves Den Rating is determined by the evaluation score of the characters you possess.

The effects that increase based on level 20 repeat, and each character's evaluation score provides 1 evaluation EXP per point, with a maximum of 130 points before the Mindscape Core opens, and 145 points after the Mindscape Core (CN/TW/KR 4.7.1 version).

The effects for each level are configured to be viewable by clicking the + button if 'Thieves Den Rating' is specified in the "When Entering Battle" section on the character page.

The effects obtained from this rating are also triggered only during combat.