Combat

'Speed' and 'Turn Order'

By AbsolRoot


In P5X, a party consists of 4 Phantom Thieves. Each character's turn order is determined before entering battle. This order is highly valuable in content with turn limits like Nightmare's Gateway or Sea of Souls.

Regardless of character placement, they act in the order of 1st, 2nd, 3rd, 4th listed in the lineup, which is determined by Speed.


Speed

Speed can be checked in stats and is applied separately for each character.

Ally 'Evasion' chance is calculated based on this Speed.

In the past, HIGHLIGHT gauge only filled when taking damage, so increasing Speed was a disadvantage, but now it is resolved as allies' actions also affect the gauge.

If the enemy's Speed is higher than the ally's, the enemy acts faster.

However, with very few exceptions, allies generally act first.


If two characters have the same Speed, the character on the left in the lineup acts before the one on the right.

If you check the order in the lineup and adjust Speed in another way, there is often a bug where it doesn't update, so it's accurate to exit and re-enter after adjusting.

Generally, dealer position characters like 'Assassin' and 'Sweeper' have Speed under 100, while buffer and debuffer positions like 'Strategist' and 'Saboteur' have Speed over 100, naturally configuring dealers to act later.

These values can be checked in each character's detail page guide.

Speed Adjustment

Wonder can adjust speed by learning Persona skills 'Speed Master' or 'Ironclad Resolve', and can even adjust by units of 3 by stacking the two.

Unlike KR/CN/TW servers, in Global server, Persona skill Sukukaja has an added effect of increasing Speed by 5. However, increasing Speed using this skill does not change turn order. (This Speed +5 effect was removed in the Global 4.2 patch.)


Other characters mostly adjust Speed through Revelation Cards.

Since most characters don't need Speed stats, it's a system that draws complaints from many users for having to farm Speed stats, but it can't be helped.

There are also Revelation set effects that increase or decrease Speed.


Importance of Order

As mentioned, dealers are designed with base Speed to be placed last in order.

Systems with rankings generally have 'turn limits'.

This means the dealer has limited action counts, and must attack with maximum buffs in every turn.

For example, if the main dealer is 1st, they attack with no buffs in turn 1, and only turn 1 buffs in turn 2.


Conversely, if placed 4th, they can attack with 3 buffs in turn 1 and 6+ buffs in turn 2.

Exceptionally, 'Yusuke' counters enemy attacks, and buffs decrease by 1 turn after his action, so generally he is placed 1st to increase buff duration.

Additionally, HIGHLIGHT generally activates only on the second turn unless Ayaka is recruited, and after using HIGHLIGHT once, the character must take an action for the cooldown to decrease. (Cooldown: 4 actions)

To activate a specific HIGHLIGHT among Wonder's 3 Personas,

or to reuse a character's HIGHLIGHT used in turn 2 after turn 5,

details vary depending on the order of 1st, 2nd, 3rd as well, so turn order requires careful consideration beyond just placing the dealer 4th.