Theurgy Mechanism

Although it has been nearly a year since the P3 collab began, the in-game still has not explained the Theurgy mechanism. With the P3 collab also scheduled to launch on the global server this year, here is a summary of the system.

Theurgy is a unique ultimate skill system introduced through the P3R collaboration, replacing HIGHLIGHT.
The mechanism is quite different, so it may be difficult to understand at first, but once you get used to it, it's fine.
Theurgy energy recovery: '35 points are recovered when the character's turn begins'.

While the existing HIGHLIGHT shared a gauge among all party members and one member could use it when the gauge reached 100%, the Theurgy gauge is bound to each individual character.

Like HIGHLIGHT, it can be used even when it is not the character's turn, and multiple Theurgies can be used at once in a single turn.

The required energy to use Theurgy differs for each character.
| Character | Required Theurgy Energy |
|---|---|
| Makoto Yuki | 100 |
| Yukari Takeba | 70 |
| Akihiko Sanada | 140 |
| Mitsuru Kirijo | 70 |
In addition to the base 35 recovery at the start of a turn, energy can also be recovered through additional effects from Awareness or through skills of YUKARI and FUKA, so the usage cycle varies depending on the party.
Except in special cases, energy cannot be charged beyond the required Theurgy energy.
(e.g. Makoto Yuki Theurgy Energy 70 → Makoto Yuki turn starts +35 → 100)
Therefore, it should be used before the character's next action to minimize wasted Theurgy energy.

Note that since Theurgy is not a HIGHLIGHT, it cannot be activated by CHORD's Skill 3.